![]() ![]() ![]() Same can be said about moments that were calm, the characters would be overreacting, almost in a caricature way.Īnother element that bothered me regarding the writing of Dying Light 2 is the nature of characters feeling disconnected with the story unfolding before them Spike in particular felt disconnected early on because one moment he’s praising Aiden for his physical feat and appears to have missed him after not seeing each other for so many years, then Aiden gets startled by some rats soon after and Spike, in a monotonic tone, immediately says “we must part ways” and walks away abruptly. There were far too many moments where serious outcomes are happening, and the reactions were not relatively met. Because let me tell you, although this department is overall better than the first game, there are so many characters with absolutely laughable voice acting that often sounds like they’re reading off the script in monotonic fashion. It’s a lovely format that comes close to matching the fidelity of The Witcher 3.ĭespite the excellent story structure and understanding that the characters are voiced by perhaps hundreds of actors – reading many permutations of lines for quest – the developers probably shifted focus on maintaining high level actors for main characters, and….not so high level to NPC’s related to side missions. The best thing about this element of the game is the fact that side missions are cared for in the same way main story missions are they are layered, detailed and dynamic, often with straightforward objectives that will shift based on your choices. ![]() This is also layered into side missions as well that can ultimately affect your main story negatively or positively – even subtle ones. Often you are given fork path conversations that’ll deter the player to different results and consequences. Just like the first game, Dying Light 2 features choices the player can make to feel in control of the world – however, this time it’s expanded far wider than almost any other choice-based RPG. In your pursuit for the truth, you are met with many factions warring with each other for precious resources, and underneath it all is years of secrets that are specifically designed to help with your decision making. The story truly starts after you reach Old Villedor – a crumbling city that is seemingly set back to the dark age. The mission is straight forward, Aiden needs information about a man named Waltz who would eventually lead him to find his sister, Mia. You play as an amazing protagonist named Aiden Caldwell who is accompanied by Spike, an old friend of Crane. Spoiler warning for those who hasn’t finished Dying Light: The Followingĭying Light 2 Stay Human takes place 15 years after the events of The Following where Kyle Crane dies by 1 of 2 choices getting infected which then turns him into the Creature of the Night, or having Harran decimated by a nuclear explosion. My 35hr playthrough proved several things to me their ambitions have been met with great force, giving players incredible amount of fidelity in almost all parts of the game – it’s a shame that despite all the possible outcomes a story can give you, the game ultimately fell short on their promise with some graphical setbacks. Now, Dying Light 2 Stay Human is here to deliver their promise to expand the immersion factor beyond what they’ve previously done. In the following year, an Enhanced Edition would launch for free to owners of the original copy followed by several years of additional content and expansions – leaving the game to be one of the most supported titles last generation. 7 years ago, Techland launched Dying Light for the PS4 which received great reception from players and critics alike it was the spiritual successor to Dead Island that far exceeded expectations. ![]()
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